|
Post by Skythe on Jun 30, 2010 13:00:07 GMT -5
These here are the several rules of the Standard Battle Clauses. Be sure to follow through with all of these, unless told different. If anyone is caught not following the Standard Rules, they will be punished.
Clauses - Certain rules that players abide by while in Pokemon battles. Clauses can restrict Pokemon types, moves and items.
- Sleep Clause
You can't use sleep inducing moves in opponent's Pokémon when there's another Pokémon in his/her team asleep. Yawn can't be used to PseudoHaze (make opponent switch) when there's another Pokémon asleep caused by you. When the asleep Pokémon awakes or faints, you're free to make another Pokémon of his/her team asleep. Sleeping being caused by Effect Spore or Rest are disconsidered from Sleep Clause.
- Species Clause
You can't use two of the same Pokémon in a team.
- Evasion Clause
You can't use moves that increases your evasion. Avoid the use of Acupressure, it has 1/7 chance to double your evasion.
- OHKO Clause
You are strictly prohibited of using OHKO moves. They are Guillotine, Horn Drill, Fissure and Sheer Cold.
- No Hacks
Don't need to explain, you are prohibited to use any illegally obtained Pokémon. Hacking parents to breed is also unaccepted, but people can't control this just looking at the stats. Hacking Pokémon with "legit stats" is also not allowed.
- No Ubers
Uber Pokémon are overpowered Pokémon. Since these are "Standard Rules" you have to use the "Standard Pokémon". The current uber list: Arceus Darkrai Deoxys (all forms) Dialga Garchomp Giratina Giratina-O Groudon Ho-oh Kyogre Latias Latios Lugia Manaphy Mew Mewtwo Palkia Rayquaza Shaymin-S Wobbuffet
Note: In Standard Uber Battles, these Pokemon are allowed. In UU/NU battles, only Pokemon in the specific tier and below are allowed. This means you can use NU Pokemon on a UU team, but not UU Pokemon on a NU team. All other clauses are the same for a Standard battle that uses a different tier.
- No Hax Items
These are all the items that relies on luck to activate. These items are: Brightpowder, Focus Band, King's Rock, Lax Incense, Quick Claw, Razor Fang, Razor Claw, Scope Lens, Lansat Berry, Stick and Lucky Punch. Note: Scope Lens, Razor Claw and Stick are hax items, but they are the only ones allowed in competitive play, as they just increase the odds of something that can already happen.
- No Disconnecting
You can't turn off your DS or move away from signal range to end a battle. People can have weak routers so don't always fight with the people if he/she disconnected. Not exactly a rule, but an ethic sense.
Now here are a couple clauses that aren't exactly standard, but they're sometimes used in different battling styles. Be sure to keep an eye for these.
- Self KO Clause
You can't use Destiny Bond, Perish Song, Selfdestruct or Explosion to force a tie. People usually dislike the fact he/she lost the last Pokémon in a battle, the rule exists, but it's rarely added as standard since it's also a strategy.
- Item Clause
Two Pokémon can't hold same items. Using Trick/Switcheroo in a Pokémon and receiving/getting an item that other Pokémon in your team has doesn't break the clause.
- Freeze Clause
Pokémon can't Freeze two Pokémon at once.
- Entry Hazards Clause
The use of entry hazards such as Stealth Rock, Spikes, or Toxic Spikes is forbidden.
Note: This clause is standard in battle simulators, since if one Pokémon is frost, the program can just ignore the freezing chance the attack has. But it's definitely not standard since we never know if an attack is going to freeze.
- No Weather
It avoids the use of Hippowdon, Tyranitar and Abomasnow. Just because the battles slow down because of Sandstorm/Hail damage and leftovers recovery every turn.
- No SkarmBliss
A dumb rule created by someone unknown that didn't have skills to handle Skarmory and Blissey used in the same team. Definately not standard, but it's there... Also the combination of these aren't as effective as it was in Advance.
- No Legendaries
Another rule that avoids the use of Pokémon. The allowed legendaries are as strong as any OverUsed Pokémon, so they're completely fine in the standard play. BUT some people dislike them and decided to block all the legendaries. There's the Uber list to block the unfair legendaries (And Wobbuffet).
- No Baton Pass Chains Clause
Baton Pass chains are teams that uses a lot of Baton Pass Pokémon to get multiple boosts in a Pokémon.
- No Switching Clause
People who are weak at predicting or just thinks switching is a waste of time, use this rule. Good luck at finding someone who agrees with this rule.
- Confusion Clause
No attacks that are sure to cause confusion can be used.
- Everything Goes Clause
Self explanatory - No rules applied.
- Choice Clause
User can't use more than one Choice item in their teams (Choice Band, Choice Scarf and Choice Specs).
The Standard Clauses are the main ones you'll use in any kind of battle, but we also have variations for the Standard battles, and they are:
- Double Battle
Introduced in third generation, battle with four Pokémon in the arena, two from one side, two from opponent's. Very different style with a wider range of decisions you have to make in one turn.
- IV Battle
While breeding, if you wanna know accurately your Pokémon's IVs, this is what you should do. Set a battle to level 100, write down the stats and calculate until you got the Pokémon you were looking for.
- Roulette Battle
A battle that you use all your competitive Pokémon. First of all, you must be honest while doing a Roulette Battle (Actually, you should in all battles, but this gets special care). Before asking/answering to a Roulette Battle you should organize all your competitive Pokémon in your box(es) in a random order, but without spaces, both battlers count how many Pokémon they have and the player randomly chooses six numbers from the total his opponent said. The number corresponds to the position the Pokémon is in the box and the player has to use those Pokémon in the battle, the first number your opponent wrote also corresponds to the first Pokémon you'll send in the battle. Then it's just a standard battle! Meaning you can't bring Uber Pokémon, you can't use hax items, you can't sleep two opponent's Pokémon, all standard rules include, unless your opponent says his own rules.
- UU Battle
Again, a simple standard battle, but not only Uber Pokémon are excluded, OU and BL Pokémon also are banned in rule number 6.
- Monotype Battle
Another variation from a standard battle. Your entire team must have one type in common among all Pokémon. Double types are allowed, the only thing required is that one of the Pokémon's type has to match with the rest of the team's type.
- Everything Goes Battle
A battle people who are not into the competitive play use. It means that no rules are applied, hence, everything is allowed.
|
|